Simple slot machine written in Java.jar file can be ran as a standalone executable. ####Description: Simple slot machine coded in Java using Greenfoot. Player starts with a bankroll of 100 and is allowed to bet in increments of 1, 2, 5, 10, 25, 50.
Examples
Overview
Summary
Visitors increasingly want to engage with our sites and brands. This slot machine gives the perfect way for your visitors to do that with little effort or cost to you or your company. On top of that it increases customer loyalty, returning to the site to continue to play! We've seen a huge variety of companies use this to great success. Imagination really is the only limit!
Have your own HTML5, pure Javascript slot machine on your site! In a recent survey, 74% of users said the well finished game contributed “moderately or significantly” to the fun of the site.
Packages provide a license for you to use this slot machine on all your sites. You can mix it up and customize your slot machine with the 5 different pre-set designs provided, or you can very easily make your own.
Written in pure HTML 5, Javascript, jQuery and CSS it is extremely quick and simple to integrate into any new or existing site. Proven to work flawlessly on mobiles and tablet (including Android, iOS and Windows Phone), your visitors can enjoy this feature at any time and there is no use of Flash or Java, so no annoying pop ups to distract your visitors from what you want them to focus on!
Some interesting uses and ideas for your slot machine
These are some of the imaginative uses our customers have given their slot machine. Get your creative juices flowing!
- Encourage spending in your store giving people a chance to win discounts, prizes and promotions.
- Give credits away as virtual game currency, or virtual goods in those games, when users level up, or find a chest, for example.
- Give customers a chance to win a discount at the time of checkout, in your online store.
- Use it together with physical scratchcards to give people prizes in a loyalty program.
- Set up a spot at events with several games to entertain guests.
- Add casino-style games to your site, to increase customer engagement.
- Create a buzz at a convention, letting visitors play and win merchandise items (t-shirts and hats, for example). Change the odds heavily so that almost everyone wins.
Features
- 5 designs included, immediately ready to use.
- Fully customizable. You can very easily change the images, sounds, animations, pay table, and prizes to suit your needs.
- Completely responsive to every resolution and device. Works on every browser.
- You can offer either monetary prizes, or physical gifts like hats, t-shirts, or store credit for your site, to improve your brand and keep customers coming back!
- 100% HTML, CSS3 and Javascript code, based on jQuery. Does not use Java or Flash, ensuring compatibility with all mobile devices.
- Smooth jQuery animation.
- Cheat and fraud prevention measures to avoid getting fraudulent complaints from your customers.
- Over 10 million spins to date, resulting in millions of dollars in profits for the different sites that host it. On a monthly average, there's about one spin every 5 seconds.
Package
The package includes the full source code for the entire slot machine, including HTML, CSS, Javascript and PHP code. It also includes extensive documentation on how to implement the slots in your own site, and how to customize every element of it, in case you want to.
Only a very, very basic knowledge of PHP and CSS is necessary to add this to your site. If you don't have your own programmers, or don't feel comfortable doing it, we can do this for you for a fee.
We also offer a custom-design option for an extra fee, in which we get you in contact with our graphics designer, and you get the design that you need, ready to plug into your site.
How To Code A Running Slot Machine In Java
Buy this slot machine today, or contact us with any questions.
F.A.Q.
- Can I change the icons to my products / company logo?Open or Close
Yes, all the images you see can be directly replaced for anything you would like, by simply changing the files provided.
- Can I customize the odds of winning / the game's payout / my profit margin?Open or Close
Yes, all the probabilities are 100% configurable when setting up the prizes for the game. This is explained in detail in the documentation, including examples to make it as easy as possible.
- Can I use this slot machine in my Wordpress site?Open or Close
Yes, it's quite easy to integrate this into Wordpress by simply modifying the site templates to add the HTML code, and then adding the extra CSS and JS file. Quick and simple!
- Can anyone implement this?Open or Close
A very minimal knowledge of PHP and CSS is needed to implement this on your site. Any junior programmer can do it. Alternatively, you can hire us to do it for you, for a very small additional fee.
- Is it a one-time payment?Open or Close
Yes, a one time payment of the license fee gives you our full source code, and allows you to use the slot machine in as many sites as you own.
- How can I customize this slot machine?Open or Close
You can very easily change everything that your visitors will see about the slot machine. All images and sounds, the pay table configuration, maximum and minimum bets, payouts, the details of the animation, etc. The package you will buy includes extensive documentation on how to modify all of these, and our support team will also be able to help you and answer all your questions.
- Can I have non-monetary payouts?Open or Close
Yes, several of our customers use their slot machine to give out t-shits, hats, store credit, discount codes and more!
- Can monetary payouts have cents?Open or Close
Yes, you can have your payouts in entire dollars, quarters, cents, even Bitcoin fractions if you want.
- Does it work with Bitcoin / Litecoin / other cryptocurrencies?Open or Close
Yes! Basically, you can integrate this with any payment / credits mechanism you can think of, be it regular money, Bitcoin, tokens, anything!
- Do I get the full source code?Open or Close
You get absolutely everything, in full un-minified, non-obfuscated form. All the PHP, HTML, CSS and Javascript, which you can modify as much as you wish, along with extensive documentation on how to do so.
What our previous customers say
'The customers love it'
We installed the slot machine software on our website about six months ago and could not be happier. It was super smooth and we have not had to return to Daniel even once with any problems - in fact not one of our customers has ever reported a problem with a spin which is amazing for a web based game. The integration was a snap and putting our own custom design into the machine was much easier then expected. We could not be happier with the entire experience and our customers love playing every day.
'Huge increase in customer engagement'
From start to finish Daniel was the perfect man for the job. We were setting up a fun virtual games website and communicated a few game ideas to Daniel. The animations were smooth, the games felt fast, and they were able to handle a large number of users.
Our customers were consistently thrilled with the way the games worked, and the games were a big success immediately after launch. In a recent survey 74% of users said the well finished games he programmed contributed 'moderately or significantly' to the fun of the site.
'Only took me about half an hour to integrate.'
I love your coding style, very organized and well documented. Only took me about half an hour to integrate with our systems, works great and our users are LOVING it!
'I highly recommend Daniel's work.'
I found Daniel to be an extremely knowledgeable and reliable developer who helped us integrate his games into our retail platform. Daniel made himself available for our questions and gave assistance whenever we requested.
I highly recommend Daniel's work to anyone who wishes to be successful the first time out. His insight is invaluable.
'Very easy to customize, works in all browsers'
The slot machine is working really well – we haven't had any reports of problems from players, many of which are using tablets / smartphones.
The documentation was great and the code well laid out and self-explanatory making any customisations easy to add into the code..
'Very professional service'
Daniel is a true professional that provides exceptional value. He kept his word on both pricing and beat his estimated delivery time. I definitely will be working with him on projects in the future.
A couple of years ago, when I was learning Java programming, I thought of testing myself and my programming skills by writing a game in Java. Now, I'm not going to call it 'game programming', since game programming is way more than what I did. In fact, what I did was just a test for me. So I decided to write a game I was playing on my old Nokia E50 phone, a Slot Game.
This slot game I was playing on my phone was really simple. It had only 3 slots with different items in each. You had to push the Spin button in order to spin the slots, and you would win a small amount of coins if two or three slots were alike. Of course, 3 slots were better than 2. It is not really hard to make a game like this, but for a beginner it is good to start with. As I remember, this was probably the first program that I could tell others: “Look at what I just did!”
So I started working on it (I remember using NetBeans at that time), firstly as console-only, and then using GUI. The first thing I did, was deciding what kind of images (actually their names, not the images themselves) I would use. I wrote this line of code:
I also decided what would be the amount of “money” that the user would win if he matched two or three symbols:
After that, I went on writing the code that was suposed to randomly choose one of the elements in the symbols
array. This could be done by using the Math.random()
method, or by calling the nextInt()
method at a Random
instance, or by the wrong way I used to do at the beginning:
Of course, I soon switched to calling Math.random()
, and in order to get a number that I could use as an index for my array, I wrote this block of code:
So the variable choice
was the random index that I could use to get a random item from the array (keep in mind that Math.random() returns a double between 0.0 and 1.0)
So after choosing 3 random items, I just printed them out at the console, saying whether there were none, two or three matches, and calculating the amount of money won, if there was any, with the given coefficient. It was a good start; I only had to think of the UI, and I suck at UI design. But for this one, all that I needed was a really simple design which I managed to code as I was planning.
For the items to show at slots, I just googled them and found 12 of them in a single sprite. I downloaded the sprite and started my old photo editing software which sometimes can really be magical; Microsoft Paint! I started cropping images from the sprite, paying attention to their dimensions that should be the same, 122px by 114px. Why these magical values? Just because!
What was left to do, was the UI. I could use the really-helpful drag-and-drop UI builder that ships with NetBeans, but I wanted to do it myself. I had a really hard time figuring out which kind of layout to use, since the only one I really knew was GridLayout
. Anyway beside that, I managed to use FlowLayout
and BorderLayout
. There is a difference between them, but I’m not really capable of pointing that out, so you can check the online JavaDoc for them.
I managed to build the game, and started to play it. I figured out that the coefficients for multiplying the bet were too damn high, but I didn’t care as long as I knew that the game worked.
My bad practices
As you can see, the source code of this simple game is in only one file. This is something that I don’t like to do anymore. A better way to do it is by making the code as modular as it can be. By building small modular elements, dividing the UI from the logic of the application, you help yourself during the testing and debugging phase. So the first thing that I would like to change, is dividing the whole class Slots extends JFrame
from the class that calls it.
This is done by firstly creating a file called Slots.java
that will contain only the code for the UI. Then, creating an ActionListener
that will listen to different button clicks (there are 5 different buttons). Finally, creating a class called App.java
that will only create a Slots
instance and make it run.
Basically, the App.java
would look like this:
As I remember, SwingUtilities.invokeLater()
is used to divide the UI thread from other threads, so if any UI changes are needed, they won’t stall the application.
The Listener class, which might be called something like SlotButtonListener
, might be something like this:
And finally, in the Slots
class there would be only the code for defining the UI of the game. All the buttons would have SlotButtonListener
as action listener.
Anyone who wants to change the code following these advices is free to do it. You can fork it anytime you want.
Do you have any Java programming advice for me? Feel free to comment below